Games & Apps
Since graduating with a Masters degree in Game Design in 2013, I have worked on many projects, with many teams, for many platforms and audiences.
From console games, to serious mobile and web apps, to VR - I have built a career in designing user experiences that best fit the platform and the player.
Smalland: Survive the Wilds VR
A VR Survival and Crafting Game made in Unreal
Smalland: Survive the Wilds VR is a Survival, Crafting Adventure game made in the Unreal Engine. As Designer for Pocket Sized Hands on this project I worked with our internal team, as well as working closely with the product owner, to bring Smalland to virtual reality.
Pocket Mortys
The official 'Rick & Morty' mobile game made with Adult Swim
Pocket Mortys is an adventure battling game made in Unity. As Designer for Pocket Sized Hands on this project I worked with Adult Swim and our internal team to design new dimensions, level layouts, write quests (including jokes fitting the R&M style), design new Mortys, and new UI and features elements.
LOQUI
A VR Language Learning Game
LOQUI is a virtual reality game that is designed to help kids learn a new language. It uses the immersive power of VR to simulate real-world environments and cultures, allowing kids to absorb a language in the most natural way possible. For LOQUI, I acted as lead design and artist.

LOQUI - Virtual Reality Language Learning
MiWorld & BikeTrac
Serious Mobile Apps
For car insurance app development company, Hubio, I was brought in to help bring game design thinking to improve their product engagement. While there, I helped improve the UX and UI of both their MiWorld and BikeTrac products.

Dave Taylor - App Designs
3D Environments for Virtual Reality
3D Environments from Concept to Implementation
I was commissioned to create a series of multi-purpose envrionments that would be used for virtual reality experiences ranging from shopping to health to entertainment. All of these environments were created using 3D modelling software, and built using the Unity game engine so the client could fully experience the space before moving ahead with the next steps in the development process.
5 Star Wrestling
A Playstation 4 and PS3 Game about Pro Wrestling
For 5 Star Wrestling I was initially brought in to create a design for a pro wrestling-themed mobile game, and was later moved to the console game development team. While there I worked closely with a multi-disciplinary team in Unity to improve the game's designs, animations and UI.

Misc Digital Projects
From digital cinematography to mobile games
Over the past decade I have created many different digital projects in all sorts of teams, for all sorts of hardware. Included in the video below is a game that dynamically adapts its cinematography to the player's behaviour, a Real Time Strategy game commercially released for the Xbox 360, several game jam projects, and a Kinect game about bikers!
